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COURSE STRUCTURE

Introduction

Sept, 2 – Introduction to the course.

Sept, 9 – Theoretical foundation and three paradigms of HCI.

Sept, 16 - Cognitive frameworks in HCI I: From information processing model to distributed cognition.

Sept, 23 – Interaction design and spaces.

Sept, 30 - Virtual environments. Demo of virtual reality. Telepresence and immersion.

Oct, 7 – Application of human-computer interaction to learning education.


Oct, 14 – Medical application of virtual environments.

Oct, 21 - no class!


Nov, 4 – Spatial Orientation, wayfinding, and 3D representations. Driving simulator demo.

Nov, 11 – Three-dimensional versus two-dimensional technologies.

Nov, 18 - Applications of technology for individual and collaborative activities.

Nov, 25 - Thanksgiving recess. Drafts of the final paper.

Dec , 2 – The Next frontier of HCI research.

Dec, 9– Workshop report: “the future of human-computer interaction for 21st century discovery. Conclusions.

Dec 12 – Final paper due.





PSYCH 734
Wed, 4:30-7:10 pm
ARCH LAB, David King Hall 2073

 

Cognitive Frameworks for Human-Computer Interaction

FALL 2009

 

Instructor: Dr. Maria Kozhevnikov

2068 David King Hall

Phone (703)993-2104

e-mail: mkozhevn@gmu.edu

office hours: Wednesdays: 12:00-1:00 pm



Course description:

As the use of technology becomes increasingly central to daily life, the study of Human Computer Interaction has emerged as one of the most dynamic and important areas of research. In this course, we will examine the importance of the human-computer interface in software design from a cognitive perspective (i.e., taking into account the psychological aspects of the learner, such as memory, perception, visualization skills, and domain-specific knowledge). During the course, we will also explore the limits of innovative computer technologies (e.g., virtual reality) as mediums for complex conceptual learning. Students in the course will be given an opportunity to interact directly with 3D virtual reality simulations in the Human-Computer Interaction Lab.

 

Syllabus

Sept, 2 – Introduction to the course

Human-computer interaction, the past and the present.

LECTURE

Sept, 9 – Theoretical foundation and three paradigms of HCI.

LECTURE

  • Harrison, S., Tatar, D., and Sengers, P. (2007). The three paradigms of HCI. In Extended Abstracts, conference on Human Factors in computing Systems (alt.chi, CHI 2007). ACM Press.  [PDF]
  • Rogers, Y. & R. Preece (2007). Interfaces and interactions. Chapter 6 in Interaction Design: Beyond human-computer interaction. John Wiley & Sons Ltd. [PDF]
  • (optional) Rogers, Y. & R. Preece (2007). Cognitive frameworks (pp. 116-133). In Interaction Design: Beyond human-computer interaction, John Wiley & Sons Ltd. [PDF]
Sept, 16 - Cognitive frameworks in HCI I: From information processing model to distributed cognition.

LECTURE (Vygotsky)

LECTURE (Distributed Cognition)

  • Perry, M. (2003). Distributed Cognition. In J. Carroll (Ed.). HCI Models, Theories and Frameworks (pp. 193-200) Moran Kaufmann Publishers: San Francisco, CA. [PDF]
  • Hollan, J, Hutchins, E. & Kirsh, D. (2002). Distributed cognition: Toward a new Foundation for Human-computer interaction research. In J. Carroll (Ed.) Human-Computer Interaction in the New Millennium, (pp. 75-90), ACM Press. [PDF]

Sept, 23 – Interaction design and spaces.

LECTURE

Presentation by Matthew Dworsky

  • Maxwell, K. (2002). The maturation of HCI. Moving beyond usability toward holistic interaction.  In J. Carroll (Ed.) Human-Computer Interaction in the New Millennium, (pp. 191-205), ACM Press. [PDF]
  • Winograd, T. (2002). Interaction spaces for twenty-first-century computing. In J. Carroll (Ed.) Human-Computer Interaction in the New Millennium, (pp. 259-274), ACM Press. [PDF]
  • Blade, R. & Paddgett Mary Lou (2002). Virtual environments: history and professions. In Stanney, K. (Ed.), Handbook of Virtual Environments: Design, Implementation, and Application, pp. (1167-1177). Lawrence Erlbaum Associates. [PDF]
Sept, 30 - Virtual environments. Demo of virtual reality. Telepresence and immersion.

LECTURE

Presentation by Masoud Mortazavi [PPT]

  • Loomis, J. Blascovich, & Beall, A. (1999). Immersive virtual environment technology as a basic research tool in psychology. Behavioral Research methods, instruments, & Computers, 31, 557-564. [PDF]
  • Stanney, K. & Zyda, M. (2002). Virtual Environments in the 21st century. InStanney, K. (Ed.),  Handbook of Virtual Environments: Design, Implementation, and Application, pp. (1-14). Lawrence Erlbaum Associates. [PDF]
  • Sadowski, W. & Stanney, K. (2002). Presence in virtual environments. In Stanney, K. (Ed.), Handbook of Virtual Environments: Design, Implementation, and Application, pp. (791-806). Lawrence Erlbaum Associates. [PDF]
Oct, 7 – Application of human-computer interaction to learning and education. Medical application of virtual environments.

LECTURE

Presentation by Ryan McGarry [PPT]

  • Moshell J. M. & Hudges, C. (2002). Virtual environments as a tool for academic learning. In Stanney, K. (Ed.), Handbook of Virtual Environments: Design, Implementation, and Application, pp. (893-936). Lawrence Erlbaum Associates. [PDF]
  • Dede, C., M. Salzman, B. Loftin, and K. Ash. "Using Virtual Reality Technology to Convey Abstract Scientific Concepts." In Learning the Sciences of the 21st Century: Research, Design, and Implementing Advanced Technology Learning Environments, eds. M. J. Jacobson and R. B. Kozma. Hillsdale, NJ: Lawrence Erlbaum, 2000. [PDF]
  • Stapleton, C.B., and Hughes, C.E. "Making Memories of a Lifetime". In Learning the Sciences of the 21st Century: Research, Design, and Implementing Advanced Technology Learning Environments, eds. M. J. Jacobson and R. B. Kozma. Hillsdale, NJ: Lawrence Erlbaum, 2000. [PDF]
     

Also see web-site: http://www.bookrags.com/research/virtual-reality-in-education-csci-01/

Presentation by Elizabeth Hussey [PPT]

Oct, 14 – Demo of virtual reality

Demo of virtual reality schedule:

3:00 - Ryan McGarry

3:45 - Elizabeth Hussey

4:30 - Brian Taylor

5:30 - Kevin Long

6:30 - Andre Garcia

3:30 (Tusday) - Matthew Dworsky

 

Oct, 21 - HFES meeting

NO CLASS!

Oct, 28 - Discussion

1) Discussion on immersive aspects of virtual reality

2) Discussion of final paper

Nov, 4 – Spatial Orientation, wayfinding, and 3D representations. Driving simulator demo.

LECTURE

Presentation by Andre Garcia [PPT]

  • Chance, S, Gaunet, F, Beall, A, and Loomis, J: 1998, Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration,  Presence, 7(2): 168-178. [PDF]
  • Darken, R. & Peterson, B. (2002) Spatial Orientation, wayfinding and representation. In In Stanney, K. (Ed.), Handbook of Virtual Environments: Design, Implementation, and Application, pp. (493-517). Lawrence Erlbaum Associates. [PDF]
  • Kemeny, A and Panerai, F: 2003, Evaluating perception in driving simulation experiments, Trends in Cognitive Sciences, 7(1), 31-37. [PDF]

 

Nov, 11 – Three-dimensional versus two-dimensional technologies.

LECTURE

Presentation by Kevin Long [PPT]

  • Haskell, I, and Wickens, C: 1993, Two- and three-dimensional displays for aviation: A theoretical and empirical comparison, International Journal of Aviation Psychology, 3(2), 87-109. [PDF]
  • Van Orden, K. F. and Broyle, J. W. (2000) Visuospatial task performance as a function of two- and three-dimensional display presentation techniques. Displays, 21(1), 17-24. [PDF]
  • Perani et al (2001). Different Brain Correlates for Watching Real and Virtual Hand Actions. NeuroImage, 14, 749–758. [PDF]

 

Nov, 18 - Applications of technology for individual and collaborative activities.

LECTURE

Presentation by Brian Taylor

  • Knerr,  B et al. (2002). National defense. In Stanney, K. (Ed.), Handbook of Virtual Environments: Design, Implementation, and Application, pp. (857-873). Lawrence Erlbaum Associates. [PDF]
  •  Salas, E. et al (2002). Team training in virtual environments: an event-based approach. In Stanney, K. (Ed.), Handbook of Virtual Environments: Design, Implementation, and Application, pp. (873-892). Lawrence Erlbaum Associates. [PDF]
  • Kiyokawa. "Human Communication in Collaborative Augmented Reality Systems." In Learning the Sciences of the 21st Century: Research, Design, and Implementing Advanced Technology Learning Environments, eds. M. J. Jacobson and R. B. Kozma. Hillsdale, NJ: Lawrence Erlbaum, 2000. [PDF]

 

Nov, 25 - Thanksgiving recess. Drafts of the final paper.

 

Dec , 2 – The Next frontier of HCI research.

LECTURE

Presentation by Sergey Chernyak

  • Streitz N. et al. (2002). Toward the next generation of human-computer interaction based on an integrated design of real and virtual worlds. In J. Carroll (Ed.) Human-Computer Interaction in the New Millennium, (pp. 553-578), ACM Press. [PDF]
  • Woods, D. Steering the Reverberations of Technology Change on Fields of Practice:
    Laws that Govern Cognitive Work. [PDF]
  • Woods, D. Generic support requirements for cognitive work: laws that govern cognitive work in action. [PDF].
Dec, 9– Workshop report: “the future of human-computer interaction for 21st century discovery. Conclusions.

 

Dec 12 – Final paper due.

 

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Attendance Policy:

I expect to see you in class each week. At times of low attendance, I may give extra credit to those that attended that day.

GMU Honor Code:

George Mason University has a code of Honor that each of you accepts by enrolling as a student. All of the work you do in this class will be the work of one individual. Plagiarism or any other violation of the honor code will be taken very seriously and reported to the Honor Committee.

Disabilities:

If you are a student with a disability and you need academic accommodations, please see me and contact the Disability Resource Center (DRC) at 703-993-2474.  All academic accommodations must be arranged through that office."

Grading:

25% - class discussion
25% - leading/presenting one of the topics in the class
50% - final paper

The add and drop deadline for classes:

Last day to add – September 15
Last day to drop – October 2.